St Mary’s Church of England Primary School

Love your neighbour as you love yourself

Burkitt Road, Woodbridge, Suffolk, IP12 4JJ

01394 383649

admin@stmarysprimary.co.uk

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Computing

 

Intent, Implementation and Impact Statement for Computing

Intent

At St Mary’s C of E Primary, we believe that we should teach a high quality computing education equips pupils to use computational thinking and creativity to understand and change the world. The core of computing is computer science, in which pupils are taught the principles of information and computation; how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding will ensure that pupils are equipped to use information technology to create programs, systems and a range of content. Computing at St Mary’s also ensures that pupils become computer literate – able to use and express themselves and develop ideas through information, communication and communication technology – at a suitable level for the future work place and as active participants in a digital world.

Our Computing curriculum reflects our five school values

Value

 

Respect

In computing, children will:

·         Listen respectfully

·         Empathise

·         Collaborate

·         Co-operate

The computing curriculum will enable children to have safe and respectful relationships with peers online.

Responsibility

In computing, children will:

·         Manage distractions and not create distractions when using digital devices.

·         Take responsibility for my actions and my online safety.

·         Abide by the rule of law.

The computing curriculum will:

Allow children to explore a digital world in a safe and responsible manner.

Creativity

In computing, children will:

·         Observe

·         Problem solve

·         Find patterns

·         Ask questions

The computing curriculum will:

Be presented to children as a fascinating and creative process in which children are encouraged to use their own initiative, imagining, reasoning and investigative skills.

Allow children to analyse problems in computational terms and have repeated, practical experience of writing computer programs in order to solve such problems.

Enable children to evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.

Perseverance

In computing, children will:

·         Be resilient

·         Persevere

·         Fail and try again

·         Give their best effort

The computing curriculum will:

Offer challenges through first hand experiences.

Wisdom

In computing, children will:

·         Question

·         Think about how they learn best

·         Make good choices about my actions

·         Make informed choices about living in the wider world

·         Think and feel about what is happening in the wider world

The computing curriculum will:

Offer opportunities to enquire, think about living in the wider world and make informed choices.

 

 

Curriculum drivers for all curriculum areas:

Threshold concepts for science:

Communication so children will have the high-level vocabulary and skills to ask questions, explain their learning and communicate effectively through a wide range of media.

Challenge so children are self-motivated and willing to take risks; solve problems creatively, taking pride in their learning; and motivate themselves towards success and increasing independence.

Community so children will feel a sense of belonging as empathetic, respectful and supportive members of our immediate school environment as well as the global community.

·        Research, organise and communicate ideas and information

·        Use basic software effectively and safely

·        Develop computational thinking to solve problems

This builds on work done in Early Years

Understanding of the World: Technology

·        ELG: Select and use technology for particular purposes

 

 

Implementation

Computing is taught through ‘Key Chain Computing’ and is discretely taught from years 1-6. It is blocked throughout the year so children can achieve depth in their learning. Computing is embedded into the curriculum and is used as a tool to enable pupils to achieve a high standard. Key vocabulary is identified in each lesson.

Our scheme of work, ‘Key Chain Computing’, is in line with the National Curriculum and consideration has been given to ensure progression across topics and throughout each year group.

KS2 annually attend BT Adastral Park which allows pupils to explore robotics and coding.

Impact

The impact of our computing curriculum can be seen by talking to the children about their interest in this subject and seeing evidence in their class scrap books, on learning walls in classrooms and on displays around the school.

Our schools practice for computing reflects the whole school policy on assessment, reporting and recording. We maintain a record of what pupils know and can do and children’s attainment is updated on Target Tracker throughout the year and attainment steps are updated half termly. This allows the class teacher and subject lead to monitor the progress of all children across the school and the outcomes inform action planning and the SDP.